MUZUNGUMASCHIN

user manual — beta / selected testers only  ·  OHRbyte 2026

1. what is MUZUNGUMASCHIN

MUZUNGUMASCHIN is a VST3 MIDI sequencer built around one idea: rhythm and harmony are the same physical phenomenon on different timescales. A polygon drawn on a time circle produces a rhythm. The same polygon drawn on a pitch circle produces a chord.

The interface shows 8 concentric rings. Each ring is an independent layer. A rotating line sweeps around once per cycle. Every time the line crosses a vertex of the polygon on that ring, a MIDI note fires.

2. installation

  1. unzip MUZUNGUMASCHIN_beta.zip
  2. copy MuzunguMaschin.vst3 to your VST3 folder:
    Windows: C:\Program Files\Common Files\VST3\
    Mac: /Library/Audio/Plug-Ins/VST3/
  3. rescan plugins in your DAW
  4. insert MUZUNGUMASCHIN on a MIDI track
this is a beta build for selected testers. it has been tested in Reaper. other DAWs may work but are not officially supported yet.

3. the interface

title bar

Top of the plugin. Contains:

three panels

The plugin has three resizable panels. Drag the dividers between them.

polygon display

Shows the 8 concentric rings. The rotating white line is the playhead — it turns once per cycle, in sync with the DAW transport.

layer strip

8 colored cards at the bottom of each display — one per layer. Shows the number of active vertices. Click to select a layer. Each card has:

4. rhythm modes

modebehavior
POLYRHYTHMall layers share one cycle. a layer with N vertices fires N times per rotation. layer with 3 points = triangle = fires 3×/cycle.
POLYMETEReach layer has its own 16th-note grid. euclidean mask distributes K onsets across N steps independently.

Switch between modes in the inspector. POLYRHYTHM is the main mode.

5. euclidean patterns

Instead of placing vertices manually, you can generate them algorithmically:

Set the number of steps (N) and onsets (K) in the inspector. The pattern is recalculated immediately.

6. inspector

The inspector (panel 3) shows parameters for the currently selected node. For the polygon node:

parameterdescription
stepstotal number of divisions on the ring
pulsesnumber of active onsets (euclidean K)
noteMIDI note number for this layer
channelMIDI channel (1–16)
velocitynote velocity (0–127)
gatenote length as fraction of step duration
probabilitychance that a vertex fires (per vertex or global)
jitterrandom timing offset per vertex

7. patch edit mode

Stop the DAW, then click PATCH EDIT. Panels 1 and 2 become a node graph canvas.

the node system is partially implemented in this beta. the polygon node works fully. math nodes, MIDI tools and the harmony node are work in progress.

8. MIDI output

MUZUNGUMASCHIN outputs standard MIDI. Route it to any instrument in your DAW. Each layer can send on its own MIDI channel, so you can drive 8 different instruments simultaneously.

The plugin requires: MIDI output enabled on the track, and the DAW transport must be playing for the rotating line to move.

9. known limitations (beta)

10. feedback

Please send feedback, bug reports and ideas to ohrbyte@gmail.com. What works, what doesn't, what you'd want next — all of it is useful.

MUZUNGUMASCHIN beta — OHRbyte 2026 — not for redistribution